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Night elf wow

Night Elf Wow Die Geschichte der Nachtelfen

for the first time, it is one of the most popular races in WoW, especially among hunters. Back in vanilla, there was a notion that all Night Elf Hunter were 'noobs'. I have yet to play WoW, but I have been thinking about what race and class to be. I have settled on Night Elf Rogue. I am wondering what advantages and. - Entdecke die Pinnwand „Night Elves - WoW“ von Rebecca Petschler. Dieser Pinnwand Weitere Ideen zu Nachtelfen, World of warcraft, Elfen. Action Figur WoW Night Elf Hunter Alathena Moonbreeze (Serie V) - Kostenloser Versand ab 29€. Jetzt bei citylifesweden.se bestellen! Bild nicht verfügbar. Keine Abbildung vorhanden für. Farbe: Wow World of Warcraft Night Elf Hunter Alathena Action Figur. Für eine größere Ansicht klicken Sie.

Night elf wow

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Courting seems to include gift giving and private picnics and strolls in the moonlight, a more traditionally romantic concept to humans.

Jewellery is considered an appropriate gift in this case. As seen in the Archaeology finds, station comes into play between lovers, a lower class being an unacceptable mate for somebody of higher class.

Kaldorei normally do not marry. It is likely that Kaldorei simply come to an understanding between one another and become life mates without a ceremony.

Both parties retain their surnames and their children likely are given one surname agreed upon by the two parents. There is one implied, some say confirmed, case of homosexuality displayed by a Kaldorei.

Sentinels The Sentinels is the standing army of the Kaldorei, almost every one of them is female. These warriors are split into a handful of units, from outrunners to soldiers, to archers, to huntresses.

The Sentinels are considered one of the best fighting forces on Azeroth, being highly trained and highly disciplined. Outrunners and soldiers act as front line units, with archers bringing up the rear and huntresses commanding, usually interspersed through the ranks.

Wardens Wardens are an elite group of Night Elf special ops. Wardens are tasked with destroying or capturing dangerous targets that are either too strong or too well hidden for normal Sentinels to apprehend.

A Warden would likely have a lengthy military background, even by Night Elves standards. Armor There is a stereotype that the Kaldorei military all dress in skimpy outfits.

This is only true for light combat units, such as the archer or outrunner. Logically this is because both these units rely on speed and stealth for combat.

The warden, huntress and normal foot soldiers of the military wear almost full body plate. Magic The Kaldorei only use two types of magic outside of the Highborne.

These are holy magic and nature magic. Druids, especially Druids of the Talon, call down the power of the moon and stars, which is classified as holy magic though Arcane in the game and use natural magic to make plants grow and to heal wounds.

Priestesses use holy magic that comes from their faith in Elune. Wardens have magic, specifically their Blink spell, which comes from their conviction and belief in Elune.

Priests Priests and Priestesses are always members of the Temple of Elune. As said above females likely have an advantage over male priests, the women having decades or centuries of practice.

Shadow Priests are not yet explained by Kaldorei lore, though one could argue that Shadow Priests do not necessarily use darkness and evil, but instead manipulate mental force to harm a foe.

Mages The Highborne are ancient Night Elves who were exiled from their home after refusing to stop practicing arcane magic. They have returned and it should be said that other races, specifically the Blood Elves, have them beat in magical progression.

The majority of Kaldorei society would still outright fear the Highborne and anyone who practices the arcane. Rogues Kaldorei assassins are rarely just that, a vast majority of rogues would be recruited into The Sentinels, where their skills would be put toward spying and reconnaissance.

Druids Druids are a large part of Kaldorei culture, the Cenarion Enclave having slightly less power than the Temple of the Moon. Female druids are normally lower on the chain than males due to a lack of time spent in the Emerald Dream.

There are two female Archdruids though both are doing ambassadorial duties. Take that as you will. Druids of the Claw draw strength from the bear twins and take on bear forms and often wear pelts of those animals to connect with their spirit.

Druids of the Talon revere Avianna have an affinity with birds of prey. Druids of the Pack attempted to imitate Goldrinn and became the first Worgen, their branch is discontinued.

Druids of the Fang took on snake forms, they were perverted by the power of the Wailing Caverns and had to be put down.

Druids of the Wild take on aspects of other animals, such as Nightsabers and aquatic forms. Kaldorei archers are said to be some of the most skilled in the world, only rivalled by Blood Elf rangers.

Traditional animal companions of Night Elf hunters are sabers and owls. Warriors Female warriors are likely a member of the Sentinels while males are either freelance or part of the Cenarion Circle.

Kaldorei warriors prefer to be quick on their feet instead of fighting through brute force, though they are certainly capable of it.

The backbone of both the Cenarion and Darnassian armies are the warrior. Death Knight Kaldorei Death Knights are pariahs, even more so than human death knights.

Night Elves revere nature and undeath is at odds with nature. The vast majority of Night Elves would likely shun or even act hostile toward a Night Elf who is undead.

The death knight itself is likely even more bitter and self loathing than usual. I would not count it out that there was a mass suicide of Night Elf death knights after their freedom, many not even wanting to continue on in such a state.

Humans Humans seem to be the closest ally to the Kaldorei in the Eastern Kingdoms. At the same time humans also seem to be the youngest race that ally with them, barely able to reach what a Night Elf would consider an adult age.

Stormwind would likely be an uncomfortable for a Kaldorei to be in, with cobblestones under their feet and walls on all sides. Dwarves Dwarves, while not as close an ally, do reach an age that would be considered mature to a Kaldorei.

As such, middle aged dwarves would likely be treated with a greater degree of respect than humans. Gnomes Gnomes are probably the furthest ally in terms of connection to the Kaldorei.

Night Elves would find their speaking and actions to be hasty and almost annoying. Their engineering machines and disrespect for nature in the name of progress also would be a bone of contention between the races.

Draenei Draenei appear to be one of the few races the Kaldorei actively share space with. There are many common interests and aspects between the two races, especially age.

Close alliances between Night Elves and Draenei exist. Worgen Worgen have a strange relationship with the Kaldorei. They share their city and are being taught druidism but share very few goals and beliefs that their hosts do.

Gilneans believe in the Holy Light and have more of a grudge against the Forsaken than the Orcs. While the Night Elves may desire to keep the Worgen close, it would be a challenge to relate to them.

Orcs Orcs are the chief enemy of the Kaldorei in the Horde. The Night Elves view everything north of the Barrens as their ancestral home and any who invade that territory their enemy.

Trolls Trolls are even worse than Orcs. Before that the ancient Kaldorei fought for survival against the great Zandalari Empire. Hatred for all trolls runs deep and the fact that they are allied with the Orcs and aid them in their conquest of Ashenvale only strengthens that hate.

However, because they ally with the Orcs they make themselves enemies of the Kaldorei. Tauren would likely be a case by case situation.

It should be noted that the Night Elves helped the Tauren learn druidic magic. The fact that they actively and maliciously attempt to corrupt nature and life intensifies the disgust toward them.

More so than Orcs, taking down a Forsaken would likely be seen as an act of purification. Blood Elves Blood Elves are viewed much like how Orcs view their fel corrupted kin, with a mix of disgust and shame.

They view Blood Elves and High Elves as bastard races who only spit in the face of everything their people stand for.

Hostility is expected. Goblins Goblins seem to be a strange relation since there are many different factions that have different goals. Obvious enemies are the Bilgewater and the Venture Co Goblins, who actively tear up land and clearcut forests for their own needs.

Night Elves usually tolerate neutral Goblin forces so long as they respect nature. There were plenty of men around during this period.

All Night Elf women are attracted to other women Sort of a by-product of the previous point. There were plenty of men to start families with during the time the druids were asleep.

They are almost fanatical about protecting nature and do kill to achieve their goals. The usual outward appearance of a Night Elf is usually stoic, strong and direct.

Ditzy, giggly or boisterous attitudes would be considered shameful and childish. History has taught the Kaldorei to be wary of the Arcane, and to hate those who abuse its power.

Topics like this are helpful, and the amount of effort put into the post certainly deserves appreciation.

My concern is the inclusion of RPG-based information, however. There are a few details I noticed in there which are specific only to the RPG and no other sources - details I remember from way back before the RPG was declared to be non-canon.

Is there a way to revise the original document by combing through it and removing non-canon influence? Anyway, without going through every little detail, what did you notice that was outdated or incorrect?

It would take some time, but if you and other players like, I can sit down later and provide specific suggestions. Other people could too in order to spruce this up as a community.

The sourcing here is iffy and more consistent aging by reference ought to add a zero to those figures. Various whitefish, squid and such.

Sentinels love their ribs! Several now, in fact with one quest in legion reuniting two lovers whom just casually happen to both be women.

They probably earned a few gold stars by now, having been responsible for evacuating the survivors of Teldrassil via portal.

Tyrande was quite cordial in WC3. Just to add something to this thread, though it may be taken poorly. I choose to believe the gender roles as enshrined in the lore is more a direct result of the unit design in Warcraft 3, that is, they chose to have 1 specific model per unit, such as the druids being male and the archers and huntresses being female, and this carried over into the lore.

Unfortunately, I can not actually provide any sources to confirm this. Wolfheart does establish that the oldest night elves are now ageing, to the point where Shalasyr dies of an age-related illness.

That novel also remarks on Malfurion feeling back and knee pain like a middle aged person. Now, their lifespans may or my not have already been affected by the Well of Eternity anyway, adding to the murkiness here.

Across the board, most named night elves were exceedingly old; even Shandris, who was partially raised by Tyrande and is depicted as her junior, is approximately 10, years old.

Among players, I see a lot of ages around a hundred years or so. Well, this is an old post, so some outdated topics were to be expected and most things Marinya pointed is due to that fact.

Yeah thousands of years is probably more correct. I just Wish Blizzard would gives more details on night elf culture and physiology.

This guide is old, Burning Crusade old, so what is written made sense then. Still to answer your question, it says almost impossible as in very difficult, not impossible.

The culture changed since then and the female druids are probably much wiser now and respect is earned much more easily From my point of view.

These two quotes give us some insight on what black eyes are, what they do and what they embody. They embody the Night Elves wielding their vengeance as a weapon and give the Night Elves a battle enhancement.

I have my own take on what the battle enhancement may include, but keep in mind that this is not confirmed. The following paragraph is thus headcanon.

I like to believe, personally, that the black eyes are a more permanent possibly lighter? We know now where the black eyes came from, what they are and what they do.

So theres definitely a sense that in proximity, fighting on behalf of the dark element of Elune, under the darkened moon, thats what happens. They are likely very common to any elf that partakes in the faction war, considering that Darkshore is the Warfront.

Seemingly, the eyes are not bound to Darkshore. They are obtained there, but we see sentinels in Boralus with black eyes, suggesting that the black eyes do not immediately fade upon leaving Darkshore.

How could Sira Moowarden possibly side with her enemies? To understand why it makes sense for these characters to so loyally serve Sylvanas and her Horde, we need to go a little bit back, back to the Burning of Teldrassil.

During the Burning of Teldrassil, as explained before, the Night Elves were genocided. The Night Elves have revered Elune for millenia.

But when these loyal worshipers needed her aid, her protection, Elune left the kaldorei on their own. Teldrassil burned, and many kaldorei died.

It is also stated in the Horde introduction that both Sira Moonwarden and Delaryn Summermoon believe that Tyrande and Elune left the kaldorei to die.

They abandoned their people and left them to die. Delaryn Summermoon states that she is forsaken. Add to that that the curse of Undeath brings with it its own mental side-effects, and you can very easily imagine that Sira and Delaryn would willingly fight against those that they believe abandoned their people, Tyrande and Elune.

Overall, Shandris plays a relatively big role in the War Campaign. They have a lot to say about Night Elf involvement in Kalimdor.

For example, the Night Elves assault the Crossroads in the Barrens, and places like Ashenvale are under attack by the Horde. In one of the mission table missions, the Alliance goes to place depth charges near it to prevent a naval assault on Azuremyst Isle, while the Horde goes to place depth charges to prevent a naval assault on the port.

In this mission, sentinels from the Stardust Spire launch attacks on the Silverwind Refuge, which is held by the Horde. This mission tells us that Splintertree Post is held by the Horde.

Siege of Astranaar is the mission that gives clarity on the status of Astranaar. We are told here that a certain Horde commander marches against Astranaar.

This indicates that Astranaar is held by the Alliance, and thus allows for RP there. Here, it is confirmed that the Alliance controls Stardust Spire; the Horde lead an assault there.

They go there to investigate and claim whatever they find for their respective faction. They stop them and secure the Azerite for themselves, implying that they may hold the location.

The Alliance attempts to stop this army. The Alliance attempts to eliminate their chief engineer to stop them. They send in a strike force to try and destroy the roost.

Apparently, the Horde have bestiaries near the Grove of the Ancients. In this mission, the Alliance tries to to set fire to these bestiaries to hinder the coming of wolf raiders.

The Goblins of the Horde have a new Azerite-infused shredder that dismantles the ruins of Auberdine. The Alliance tries to stop them by either stealing or sabotaging these shredders.

The Alliance attempts to capture the Crossroads in order to disrupt Horde troop movement in Kalimdor. The Great Gates of Mulgore are being sieged, and Taurajo is being looted.

The Alliance attempts to re-establish Fort Triump and use its location to march soldiers against Desolation Hold. The Alliance uses Bael Modan as a staging point to launch attacks on Mulgore.

The Horde attempts to take care of this. The ruins of Theramore are scouted by the Horde to see whether it is suitable for a base. The Alliance do the same.

Animals from the Overgrowth seem to react to the Azerite in the Wailing Caverns. Both factions seem to want to capture and research them.

The Steamwheedle Cartel attempts to prevent the Alliance from discovering about their smuggling operations to the Horde. The Alliance attempts to discover what doomsday weapons the Horde makes with Azerite.

They send in scouts, before it is too late. The Night Elves have apparently begun a campaign against Orgrimmar. The Horde attempts to track their movements across the continent.

The Alliance tries to set fire to the storehouses in Razor Hill to prevent supplies from passing through as easily. The Horde tries to construct greater defenses around their port against Alliance raids on Echo Isles.

The Alliance attempts to recover salvage of Tiragarde Keep. The Horde tries to forcefully beat them out of Tiragarde Keep.

The Horde Uprising - Quest. A Disturbance in Ashenvale Quest. The Light of Elune - Quest. A Soft Glow - Quest. A Looming Threat - Quest.

A Threat from the North - Quest. Action This Day - Quest. On Whispered Winds - Quest. Shores of Fate - Quest.

In Darkest Night - Quest. Teldrassil: The Coming Dawn - Quest. Terran Gregory interview - timestamp: Story and Lore Developer Live Stream - timestamp: The Dead of Night - Quest.

How to Kill a Dark Ranger - Quest. I thought I might as well ask this here. Night Elf Worgen exist right? Elves who have the same condition as most Gilneans.

Is there any difference between them and the Gilnean worgen besides the fact that one is a human who turns into a dog and the other is an immortal tree person who turns into a dog?

Night Elf worgen do exist. From what we see, the curse does not change when the race of the host changes. She says some of the worgen there had been around since before Velinde Starsong used the Scythe of Elune.

This, in turn, makes them Night Elf Worgen. As a Balance Druid you were able to reverse the curse through the Scythe of Elune.

Added to the upcoming events section! I have removed the Darkwood Sentinels, as they have gone inactive.

The guild list is unchanged otherwise! In other news, I have poked Dialythe of Moonlight Embrace and have added them to this forum thread with their permission!

With current content focusing more on the northern part of Kalimdor, most guilds have taken to surprisingly the northern part of Kalimdor.

Instead of Feathermoon, most people linger around Astranaar in Ashenvale or even in Darkshore. What is the current situation in Ashenvale and Astrannar and how does that reflect the war in Darkshore?

Ashenvale, as a zone, is contested. We know this because various missions of the mission board both Horde and Alliance, I should clarify speak of various attacks on settlements there.

All in all, from these missions we can tell that both factions launch multiple assaults on each other. Thus, Ashenvale is contested; neither faction really seems to have the upper hand.

Astranaar RP works the same way. The fact that it is contested is simply limiting to civilian characters, but military characters can most definitely hang out in Astranaar or Ashenvale.

I will work out some more lore in zones like Darkshore and Feralas, but also newer content zones like Nazmir. I wish them the best of luck in starting up!

Quick reminder also that the Heart of the Forest market commences on the 13th of April and lasts two days!

Are there any things in specific i. Where can one find night elf themed roleplay? Upcoming events: 2nd of August: A small sermon for Teldrassil Hosted by Ialluen of the Nightblade Sentinels, this event is centered around the remembrance of the burning of Teldrassil.

Archive Featuring videos, pictures and articles of public night elf themed events happened on the server, for inspiration and reference.

Looking for a Night Elf guild. How to Roleplay a Night Elf. Worgen and Night Elf guilds. Any Druid or Night Elf Guilds.

Looking for a Kaldorei community. Kalimdor RP for the Alliance? Best place or why to find an RP Guild. Druid looking for a home.

Italians look for a guild RP. Night elf RP and some questions. Question for guild recruitment. Some Questions! Any Night Elf lore master around here?

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Night Elf Wow Video

Origin of the Night Elves - World of Warcraft Lore Night elf wow Night elf wow

This is a major happening for the Night Elves. Their people are genocided and most of the Night Elf population dies in this event.

I will cover the Burning in greater detail later. Maiev and Shandris are moving to Stormwind to petition Anduin Wrynn for aid in taking back Darkshore [11].

Anduin denies the Night Elves aid; Darkshore would stretch the Alliance too thin, he states. Tyrande does not agree and states the Night Elves will then reclaim Darkshore alone.

She travels with a small force to Darkshore [12]. Tyrande is performing the Ritual of the Night Warrior [13]. The High Priestess completes her ritual and begins to ravage the Forsaken in Darkshore.

Delaryn Summermoon, a Sentinel commander, is risen mid-fight. She becomes a Dark Ranger [13]. After this point, it can be safely assumed that the two factions have a back-and-forth war.

In order to get this immortality, he needed the blessing of Nozdormu. Due to this, some Night Elves may see Teldrassil itself as a failure. When Malfurion eventually cleanses Teldrassil of this corruption, Alexstrasza and sequentially Ysera blessed Teldrassil.

In the Cataclysm, Nightmare corruption resurfaces. These events may have caused your Night Elf to possibly view the creation of Teldrassil as a failure.

Teldrassil had its own ecosystems and housed many of the kaldorei population as per the Burning of Teldrassil. Your Night Elf may not have cared much about the fact that the World Tree itself burned down, but the Burning of Teldrassil was a genocide.

Arguably, the Burning of Teldrassil also heralds the coming of a new era for the Night Elves. I believe this can all be attributed to the fact that the Night Elves cling to their unwillingness to adapt; to remain as they once were.

The Night Elves get the brunt of their new lore in Darkshore. Maiev Shadowsong explains that, according to old legends, Elune bestowed her fury upon the greatest warriors of the kaldorei.

She also makes a point in stating that the ritual is dangerous. This ritual gives Tyrande great powers. She wreaks havoc in Darkshore.

This, in turn, also opens up the option for player character Night Elves and thus roleplayers! To find out what the black eyes mean and what they do, I have two handy quotes from the Story and Lore Developer Live Stream and an interview with Terran Gregory, respectively.

And Wardens are, as we know, the keepers of vengeance. The concept of wielding vengeance as a weapon. And I felt that actually factored into this.

This was just my feeling in putting this story together. And here it is again. She calls upon it. The unnatural dark falls upon Darkshore.

And it gives the Night Elves a battle, you know, enhancement. These two quotes give us some insight on what black eyes are, what they do and what they embody.

They embody the Night Elves wielding their vengeance as a weapon and give the Night Elves a battle enhancement. I have my own take on what the battle enhancement may include, but keep in mind that this is not confirmed.

The following paragraph is thus headcanon. I like to believe, personally, that the black eyes are a more permanent possibly lighter? We know now where the black eyes came from, what they are and what they do.

So theres definitely a sense that in proximity, fighting on behalf of the dark element of Elune, under the darkened moon, thats what happens.

They are likely very common to any elf that partakes in the faction war, considering that Darkshore is the Warfront. Seemingly, the eyes are not bound to Darkshore.

They are obtained there, but we see sentinels in Boralus with black eyes, suggesting that the black eyes do not immediately fade upon leaving Darkshore.

How could Sira Moowarden possibly side with her enemies? To understand why it makes sense for these characters to so loyally serve Sylvanas and her Horde, we need to go a little bit back, back to the Burning of Teldrassil.

During the Burning of Teldrassil, as explained before, the Night Elves were genocided. The Night Elves have revered Elune for millenia. But when these loyal worshipers needed her aid, her protection, Elune left the kaldorei on their own.

Teldrassil burned, and many kaldorei died. It is also stated in the Horde introduction that both Sira Moonwarden and Delaryn Summermoon believe that Tyrande and Elune left the kaldorei to die.

They abandoned their people and left them to die. Delaryn Summermoon states that she is forsaken. Add to that that the curse of Undeath brings with it its own mental side-effects, and you can very easily imagine that Sira and Delaryn would willingly fight against those that they believe abandoned their people, Tyrande and Elune.

Overall, Shandris plays a relatively big role in the War Campaign. They have a lot to say about Night Elf involvement in Kalimdor. For example, the Night Elves assault the Crossroads in the Barrens, and places like Ashenvale are under attack by the Horde.

In one of the mission table missions, the Alliance goes to place depth charges near it to prevent a naval assault on Azuremyst Isle, while the Horde goes to place depth charges to prevent a naval assault on the port.

In this mission, sentinels from the Stardust Spire launch attacks on the Silverwind Refuge, which is held by the Horde. This mission tells us that Splintertree Post is held by the Horde.

Siege of Astranaar is the mission that gives clarity on the status of Astranaar. We are told here that a certain Horde commander marches against Astranaar.

This indicates that Astranaar is held by the Alliance, and thus allows for RP there. Here, it is confirmed that the Alliance controls Stardust Spire; the Horde lead an assault there.

They go there to investigate and claim whatever they find for their respective faction. They stop them and secure the Azerite for themselves, implying that they may hold the location.

The Alliance attempts to stop this army. The Alliance attempts to eliminate their chief engineer to stop them. They send in a strike force to try and destroy the roost.

Apparently, the Horde have bestiaries near the Grove of the Ancients. In this mission, the Alliance tries to to set fire to these bestiaries to hinder the coming of wolf raiders.

The Goblins of the Horde have a new Azerite-infused shredder that dismantles the ruins of Auberdine. The Alliance tries to stop them by either stealing or sabotaging these shredders.

The Alliance attempts to capture the Crossroads in order to disrupt Horde troop movement in Kalimdor. Battle for Azeroth. Standings and Schedule.

Season Archive. Hall of Fame. Inside the World Championship. Inside the Mythic Dungeon International. Most Recent. Night Elf.

Night Elf Racial Traits. Available Classes. For as long as war has raged, heroes from every race have aimed to master the art of battle. Warriors combine strength, leadership, and a vast knowledge of arms and armor to wreak havoc in glorious combat.

From an early age, the call of the wild draws some adventurers from the comfort of their homes into the unforgiving primal world outside.

Those who endure become hunters. For rogues, the only code is the contract, and their honor is purchased in gold. Free from the constraints of a conscience, these mercenaries rely on brutal and efficient tactics.

Priests are devoted to the spiritual, and express their unwavering faith by serving the people. For millennia they have left behind the confines of their temples and the comfort of their shrines so they can support their allies in war-torn lands.

Students gifted with a keen intellect and unwavering discipline may walk the path of the mage. The arcane magic available to magi is both great and dangerous, and thus is revealed only to the most devoted practitioners.

Bare-knuckle brawlers whose no-weapon styles were born in ancient Pandaria, monks are as diverse as the energy that surrounds them. They can shoulder deadly attacks through the haze of their brews, heal broken chi flows, and beat their enemies with wind-quick fists and feet.

Children Kaldorei children grow at the same rate as human children do. They grow up learning how to hunt, fight and play, often taking to the forests or woods.

Male and female children intermingle without much of segregation. Common toys are dolls and carved figurines. Women choose to receive tattoos after coming of age as a rite of passage.

This is not required though. Love Love in Night Elf culture seems to be a very private matter, with displays of affection rarely being seen in public.

Due to how strong females are in the culture it is likely that either gender can initiate a relationship. Courting seems to include gift giving and private picnics and strolls in the moonlight, a more traditionally romantic concept to humans.

Jewellery is considered an appropriate gift in this case. As seen in the Archaeology finds, station comes into play between lovers, a lower class being an unacceptable mate for somebody of higher class.

Kaldorei normally do not marry. It is likely that Kaldorei simply come to an understanding between one another and become life mates without a ceremony.

Both parties retain their surnames and their children likely are given one surname agreed upon by the two parents.

There is one implied, some say confirmed, case of homosexuality displayed by a Kaldorei. Sentinels The Sentinels is the standing army of the Kaldorei, almost every one of them is female.

These warriors are split into a handful of units, from outrunners to soldiers, to archers, to huntresses. The Sentinels are considered one of the best fighting forces on Azeroth, being highly trained and highly disciplined.

Outrunners and soldiers act as front line units, with archers bringing up the rear and huntresses commanding, usually interspersed through the ranks.

Wardens Wardens are an elite group of Night Elf special ops. Wardens are tasked with destroying or capturing dangerous targets that are either too strong or too well hidden for normal Sentinels to apprehend.

A Warden would likely have a lengthy military background, even by Night Elves standards. Armor There is a stereotype that the Kaldorei military all dress in skimpy outfits.

This is only true for light combat units, such as the archer or outrunner. Logically this is because both these units rely on speed and stealth for combat.

The warden, huntress and normal foot soldiers of the military wear almost full body plate. Magic The Kaldorei only use two types of magic outside of the Highborne.

These are holy magic and nature magic. Druids, especially Druids of the Talon, call down the power of the moon and stars, which is classified as holy magic though Arcane in the game and use natural magic to make plants grow and to heal wounds.

Priestesses use holy magic that comes from their faith in Elune. Wardens have magic, specifically their Blink spell, which comes from their conviction and belief in Elune.

Priests Priests and Priestesses are always members of the Temple of Elune. As said above females likely have an advantage over male priests, the women having decades or centuries of practice.

Shadow Priests are not yet explained by Kaldorei lore, though one could argue that Shadow Priests do not necessarily use darkness and evil, but instead manipulate mental force to harm a foe.

Mages The Highborne are ancient Night Elves who were exiled from their home after refusing to stop practicing arcane magic. They have returned and it should be said that other races, specifically the Blood Elves, have them beat in magical progression.

The majority of Kaldorei society would still outright fear the Highborne and anyone who practices the arcane. Rogues Kaldorei assassins are rarely just that, a vast majority of rogues would be recruited into The Sentinels, where their skills would be put toward spying and reconnaissance.

Druids Druids are a large part of Kaldorei culture, the Cenarion Enclave having slightly less power than the Temple of the Moon.

Female druids are normally lower on the chain than males due to a lack of time spent in the Emerald Dream. There are two female Archdruids though both are doing ambassadorial duties.

Take that as you will. Druids of the Claw draw strength from the bear twins and take on bear forms and often wear pelts of those animals to connect with their spirit.

Druids of the Talon revere Avianna have an affinity with birds of prey. Druids of the Pack attempted to imitate Goldrinn and became the first Worgen, their branch is discontinued.

Druids of the Fang took on snake forms, they were perverted by the power of the Wailing Caverns and had to be put down.

Druids of the Wild take on aspects of other animals, such as Nightsabers and aquatic forms. Kaldorei archers are said to be some of the most skilled in the world, only rivalled by Blood Elf rangers.

Traditional animal companions of Night Elf hunters are sabers and owls. Warriors Female warriors are likely a member of the Sentinels while males are either freelance or part of the Cenarion Circle.

Kaldorei warriors prefer to be quick on their feet instead of fighting through brute force, though they are certainly capable of it.

The backbone of both the Cenarion and Darnassian armies are the warrior. Death Knight Kaldorei Death Knights are pariahs, even more so than human death knights.

Night Elves revere nature and undeath is at odds with nature. The vast majority of Night Elves would likely shun or even act hostile toward a Night Elf who is undead.

The death knight itself is likely even more bitter and self loathing than usual. I would not count it out that there was a mass suicide of Night Elf death knights after their freedom, many not even wanting to continue on in such a state.

Humans Humans seem to be the closest ally to the Kaldorei in the Eastern Kingdoms. At the same time humans also seem to be the youngest race that ally with them, barely able to reach what a Night Elf would consider an adult age.

Stormwind would likely be an uncomfortable for a Kaldorei to be in, with cobblestones under their feet and walls on all sides. Dwarves Dwarves, while not as close an ally, do reach an age that would be considered mature to a Kaldorei.

As such, middle aged dwarves would likely be treated with a greater degree of respect than humans. Gnomes Gnomes are probably the furthest ally in terms of connection to the Kaldorei.

Night Elves would find their speaking and actions to be hasty and almost annoying. Their engineering machines and disrespect for nature in the name of progress also would be a bone of contention between the races.

Draenei Draenei appear to be one of the few races the Kaldorei actively share space with. There are many common interests and aspects between the two races, especially age.

Close alliances between Night Elves and Draenei exist. Worgen Worgen have a strange relationship with the Kaldorei.

They share their city and are being taught druidism but share very few goals and beliefs that their hosts do. Gilneans believe in the Holy Light and have more of a grudge against the Forsaken than the Orcs.

While the Night Elves may desire to keep the Worgen close, it would be a challenge to relate to them. Orcs Orcs are the chief enemy of the Kaldorei in the Horde.

The Night Elves view everything north of the Barrens as their ancestral home and any who invade that territory their enemy.

Trolls Trolls are even worse than Orcs. Before that the ancient Kaldorei fought for survival against the great Zandalari Empire.

Night Elf Wow - Stöbern in Kategorien

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